Best Weapons Ranked for Appropriators in Helldivers 2

игра: Helldivers 2
время: 2026-03-27 07:07:03
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The squids in Helldivers 2 have introduced a new subfaction: the Appropriators, featuring two Warmeax units and a variant of the Watcher drone called the Stitchbot 9000. In this guide, we’ll break down their abilities, weak points, and offer a tentative tier list of the most effective (and least effective) weapons against them.

Meet the Appropriators

Varicator – The Melee Jandelier

The Varicator is a close-combat threat with four primary attacks:

Basic Swipe: Deals moderate damage, knocks players down, or launches them across the battlefield.
Low Sweeping Charge: Targets standing or crouching players; simply lying down avoids damage.
Solo Shake Double-Fisted Slam: Can one-shot heavy-armored players with a vitality booster, though it is inaccurate and rarely lands.

Weak Points:

Light penetration: Bubble, pallet body, upper front legs, forearms, back cockpit panels
Medium penetration: Head, rear legs
Breaking the pallet’s shield removes its defensive capabilities.

Gatekeeper – The Ranged Jandelier

The Gatekeeper specializes in ranged attacks and maintains distance while firing powerful cannon blasts:

Double Snapper Shot: High-pitched rev, firing both cannons simultaneously; devastating if it hits.
Holy Spirit Barrage: Low-pitched, steps on its left foot, blinds targets with multiple shots.
Melee Elbow: Minor close-range damage, mostly ignorable.

Weak Points:

Light penetration: Blue cylinders on weapons, bubble, pilot body armor, rear cockpit blue panel
Medium armor: Hip joints (evasive), head, limbs after shield removal

Obtruder – Mini Stitchbot 9000

Unlike the Stitchbot 9000, the Obtruder cannot call reinforcements. Its small blue projectiles deal low damage, but its body explodes upon death, causing severe AoE damage capable of killing players or destroying nearby vehicles.

Key Mechanics to Remember

Destroying both arms or a leg of Varicators or Gatekeepers instantly kills them.
All Johneliers have explosive immunity on body parts, making direct explosive attacks less effective.
Overseers piloting Johneliers have higher HP, surviving headshots and absorbing many rounds before going down.
Breaking shields and using elemental effects (fire from Coyote, stun from Arcthur) can stagger enemies.

Best Weapons(S-Tier)

Arcthrower: Auto-targets overseer heads, stuns after three hits, and can chain stun up to four enemies with upgraded modules.
Guard Dog K9: Excellent for killing Obtruders and assisting with stun effects; high precision.
Erupter: One-shots Varicator cockpits; effective against Gatekeepers as well.
Maxi Gun: Rapid fire destroys limbs and pilots quickly; excels at close to mid-range.
HMG Sentry: Unstoppable turret-like precision; decimates Appropriator units.
Railgun: One-shot kill for all pilots from any distance; great for picking off high-priority targets.

Strong, Situational, and Low-Tier Weapons

B-Tier: Eman Exosuit, Arc Grenade, Anti-Tank Turrets
C-Tier: Laser Cannon, Stalwart, Gatling Barrage, Scouts Gas Mortar
D/F-Tier: AMR, Assault Rifles, Double-Edged Sickle, Variable Weapons

Notes:

Some weapons excel in specific scenarios but struggle against shielded or grouped enemies.
AoE effects like Arc Grenades and Mortars are inconsistent due to enemy movement and shielding.
Weapons with slow firing rates or low durability damage underperform against heavily armored Appropriators.

The Appropriators subfaction introduces unique challenges that require careful targeting and prioritization. Fast, accurate, and high-penetration weapons are critical for taking down Johneliers efficiently, while slower or low-damage options often leave players vulnerable. Tactical use of terrain, stagger effects, and coordinated team play are essential to surviving their assaults.