All Spirit Gems in Path of Exile 2

игра: Path of Exile 2
время: 2026-03-12 08:39:05
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In Path of Exile 2, character customization plays a major role in shaping your build and playstyle. As you advance through the game, you will unlock and equip abilities using different types of skill gems that are discovered during exploration or rewarded from quests.

While Support Gems are designed to modify and strengthen existing skill gems, Spirit Gems serve a different purpose. These gems are created by using an Uncut Spirit Gem, which allows players to craft a Persistent Skill Gem that provides continuous effects or bonuses while active.

There are several ways to obtain Uncut Spirit Gems in the game. Players may receive them as rewards for completing certain quests, discover them as world drops while exploring, or obtain them from powerful elite enemies encountered during gameplay.

This guide provides an overview of the Spirit Gems currently available in PoE 2, along with key details about their abilities, effects, and how they influence your character’s build.

NameTagEffects
Iron WardPhysical, Nova, Persistent, AoE・Stores 65% of Mitigated Physical Damage, up to 296   
・200% more Stun Buildup  
・Nova radius is 1.8 metres  
・Stored Damage grants up to 200% more Area of Effect.
Ravenous Swarm Chaos, Duration, Physical, Persistent, Minion・Swarms attack within 4 metre radius of you  
・Swarm duration is 6.6 seconds  
・Spawn a new Swarm once every 6 seconds  
・Limit active 3 Swarms.
Siphon ElementsCold, Persistent, Fire, Lightning, Remnant・Remnants Created by Supported Skills can be Collected from 17% Further Away  
・5% chance per Power to spawn a Cold Remnant on a Freezing Target  
・5% to spawn a Fire Remnant on a Non-Ignited Target  
・5% to spawn a Lightning Remnant on a Non-Shocked Target.
BarkskinDuration Persistent・When hit by an enemy, gain armour equal to 32% of energy shield lost  
・Buff duration is 6 seconds
BriarpatchPhysical Persistent AoE Buff Spell Plant・Modifiers to Thorns damage apply to this skill's Spell damage  
・Stores 1% of Physical Attack damage dealt, up to 20  
・Thorny Ground radius is 3 metres  
・Limit 1 patch of Thorny Ground  
・Thorny Ground duration is 6 seconds  
・Cannot create more than one patch of Thorny Ground every 8 seconds  
・Overgrown Thorny Ground deals damage 50% more frequently and expires 50% slower
Eternal RagePersistent・Regenerate 3.5 rage per second
Feral InvocationPersistent Trigger Meta Invocation・39% increased energy gained  
・ Gains 1 energy per 20 mana spent  
・ Maximum energy 1s 500  
・ Socketed attacks consume 10 energy per 0.1 seconds of base  
・ Skill attack time when triggered
Wolf PackPhysical Persistent Companion・Summons 4 wolves
ConvalescenceDuration, Persistent, Buff・Buff duration is 3.15 seconds  
・Cooldown does not recover during Buff effect
Herald of BloodPhysical, Persistent, Herald, Payoff, AoE, Attack

Explosion:   
・Base Physical Damage  
・Can't Be Evaded  
・Explosion Radius is 1.8 Metres  
・Deals 15% of exploded enemy's Blood Loss as unscalable Physical Attack Damage  
・55% chance to Aggravate Bleeding on Hit 

Buff:   
・Enemies with Blood Loss you kill explode

Rhoa MountPersistent, Buff, CompanionNone
Trail of CaltropsDuration, Physical, Persistent, Projectile, AoE, Buff, Hazard

Trail of Caltrops:   
・Scatters 3 caltrops when you dodge


Caltrops:   
・Base Physical Damage  
・Increases and reduction to Thorns damage apply to Hit damage with this skill  
・Maim on Hit  
・Caltrop radius is 0.5 metres  
・Caltrop duration is 8 seconds

TrinityCold, Persistent, Fire, Lightning ・8% more Elemental Damage with Attacks per 50 Resonance of any type  
・On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
Alchemist's BoonPersistent Aura・28% of recovery from your Flask is also granted to Allies in your presence  
・Grants you 0.22 Flask Charges per second
ArchmagePersistent, Lightning・Non-Channeling Spells gain 3% of damage as extra lightning damage for each 100 maximum mana you have  
・Non-Channelling Spells cost an additional 6.7% of your Maximum Mana
Arctic ArmourCold, Persistent, Spell・Deals 17 to 25 Cold Damage per Stage  
・Gains a Stage Every 1.2 seconds, up to a maximum of 3 Stages
AttritionPersistent・You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 34 seconds  
・You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 53%
BerserkPersistent・Grants 0.2% of Physical Attack leeched as life per Rage  
・Lose 0.1% of life per Rage per second while not losing Rage  
・Grants 43% increased Rage effect
BlinkPersistent, Travel, Spell・Teleports 4.6 metres
Charge RegulationPersistent・Consumes one of each charge every 4.3s  
・15% more Critical Hit Chance while you have a Power Charge  
・12% more Defences while you have an Endurance Charge  
・8% more Skill Speed while you have a Frenzy Charge
Combat FrenzyPersistent・Gain a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy, no more than once every 5.3-4.1 seconds.
Defiance BannerDuration, Persistent, AoE・10% more Aura effect per Valour  
・Banner Aura radius is 4M, Banner duration is 6.35s, or until you leave the Aura  
・Aura grants 7% more Armour and Evasion  
・Aura grants 5% increased movement speed
Dread BannerDuration, Persistent, AoE・10% more Aura per Valour  
・Banner Aura radius is 4 meters  
・Banner duration is 6.65s, or until you leave the Aura  
・Aura grants 0.17 Flask charges per second  
・Aura grants 14% more Stun Threshold and Elemental Ailment Threshold
Elemental ConfluxCold, Persistent, AoE, Fire, Lightning・8 second duration between element randomisations  
・Buff grants 53% more damage with the affected element
Ghost DanceCold, Persistent, Sustained, Spell・3.85 second duration between gaining Ghost Shrouds  
・When Hit, Consume a Ghost Shroud to recover Energy Shield equal to 5% of your Evasion
Grim FeastDuration, Persistent・Grim Remnants recover 17 Energy Shield  
・50% chance to spawn a Remnant when an enemy or Reviving Minion dies in your Presence
Herald of AshDuration, Persistent, Herald, AoE, Fire

Explosion:   
・Explosion Radius is 1.2 metre  
・Ignite duration is 3 seconds  
・Base Ignite damage is 18.67% Overkill Damage

Buff:   
・Ignite Surrounding enemies if Overkill Damage is at least 20% of Enemy's Maximum Life.

Herald of IceCold, Persistent, Herald, Payoff, AoE, Attack・Attack Damage: 93%  
・Explosion Radius is 1.6 Metres  
・100% of Explosion Physical Damage  
・Converted to Cold Damage
Herald of PlagueChaos, Persistent, Herald・Spreads the most damaging Poison on enemies you kill in a 1.7 metre radius  
・22% chance to hinder enemies on spreading Poison on them
Herald of ThunderPersistent, Herald, Payoff, AoE, Lightning, Attack・Attack Damage: 93%  
・Bolt Impact radius is 1.4 metres  
・100% of Bolt Physical Damage  
・Converted to Lightning Damage
Lingering IllusionDuration, Persistent

Buff:   
・Creates a short-lived illusory copy of yourself whenever you dodge roll 

Illusion:   
・Illusions have 20% of your Maximum Life  
・28% chance to create an additional Power Charge when Killed.

Magma BarrierMelee, Duration, Persistent, Trigger, AoE, Fire, Attack

Buff:   
・Raising your shield infuses it with magma for 0.5 seconds  
・Cannot perform a magma infused block for 0.75 seconds after magma dissipates 

Magma Spray:   
・6 to 8 Added Fire Damage per 15 Armour on Shield  
・140 to 210 Base Offhand Fire Damage

Mana RemnantsPersistent. Lightning・25% chance to spawn a Remnant on Killing a Shocked enemy  
・Spawn a Remnant on Critically Hitting a Shocked target, no more than once every 2 seconds  
・Each Remnant grants 35 Mana
Overwhelming PresenceBuff・Enemies in your presence have 18% reduced Elemental Ailment threshold  
・Enemies in your presence have 19% reduced Stun threshold
Plague BearerChaos, Physical, Nova, Persistent, AoE・Stores 4% of Expected Poison damage  
・Stores up to 197 Poison Damage
Raging SpiritsDuration, Persistent, Fire, Minion・Minions from this skill convert 70% of Physical Damage to Fire Damage  
・Limit 10 Summoned Raging Spirits  
・Fire Area Spells summon a Spirit per 1.5 metres of radius  
・Projectiles from Fire Spells summon a Spirit on hit  
・Maximum 2 Spirits summoned per Spell cast
SacrificePersistent, Buff・Skills can use your Undead Reviving Minions in place of Corpses  
・Minions revive 66% more slowly
Scavenged PlatingDuration, Physical, Persistent・Scavenged Plating duration is 8 seconds  
・3% more Armour per Scavenged Plating  
・Maximum 10 Scavenged Plating  
・4 to 6 Thorns per Scavenged Plating
Shard ScavengerCold, Physical, Persistent, Fire, Lightning・Instatly reloads your Crossbow upon consuming Freeze, Shock, Ignite, or Fully Broken Armour, no more than every 7.3s
Time of NeedDuration, Persistent・11.1 second duration between blessings  
・Blessing recovers 166 Life and removes Curses and Elemental Ailments
War BannerDuration, Persistent, AoE・10% more Aura effect per Valour  
・Banner Aura radius is 4M  
・Banner duration is 6.15s, or until you leave the Aura  
・Aura grants 30% increased accuracy  
・Aura grants 5% more attack damage
Wind DancerMelee, Persistent, AoE, Attack

Buff:   
・3 Maximum Stacks  
・Gain a Stage every 1.44 seconds  
・10% more Evasion Rating per Stage  
・On being Hit by a Melee Attack, consume all stages to trigger Gale Force. 

Gale Force:   
・Attack Damage: (27%-82%)  
・Knocks back Enemies  
・Explosion Radius is 1.6 meters  
・100% more area of effect per stage  
・50% more Damage per stage  
・25% more Knockback Distance per stage

Withering PresenceChaos, Duration, Persistent・Withered duration is 6 seconds  
・Withers enemies in your Presence every 1.74 seconds